calculateTextureData(void) | vrvis::Texture | |
createGLTexture(void) | vrvis::Texture | |
drawTexturedQuad(const float cDrawUnitX, const float cDrawUnitY) | vrvis::Texture | |
fill(void) | vrvis::Texture | |
getLowerLimit(void) const | vrvis::Texture | |
getMaxTexSize(void) | vrvis::Texture | [static] |
getMaxValidX(void) const | vrvis::Texture | |
getMaxValidY(void) const | vrvis::Texture | |
getOriginX(void) const | vrvis::Texture | |
getOriginY(void) const | vrvis::Texture | |
getSizeX(void) const | vrvis::Texture | |
getSizeY(void) const | vrvis::Texture | |
getTexCoords(float &rMinX, float &rMaxX, float &rMinY, float &rMaxY) | vrvis::Texture | |
getTexData(void) const | vrvis::Texture | |
getUpperLimit(void) const | vrvis::Texture | |
rebuildGLTexture(int offsetX=0, int offsetY=0, int width=-1, int height=-1) | vrvis::Texture | |
setLimits(const double cLowerLimit, const double cUpperLimit) | vrvis::Texture | |
setTexCoords(const float cMinX, const float cMaxX, const float cMinY, const float cMaxY) | vrvis::Texture | |
Texture(const int cOriginX, const int cOriginY, const int cWidth, const int cHeight, const int cMaxValidX, const int cMaxValidY, const ColorDataMap &crColorDataMap) | vrvis::Texture | |
~Texture(void) | vrvis::Texture | |