| calculateTextureData(void) | vrvis::Texture | |
| createGLTexture(void) | vrvis::Texture | |
| drawTexturedQuad(const float cDrawUnitX, const float cDrawUnitY) | vrvis::Texture | |
| fill(void) | vrvis::Texture | |
| getLowerLimit(void) const | vrvis::Texture | |
| getMaxTexSize(void) | vrvis::Texture | [static] |
| getMaxValidX(void) const | vrvis::Texture | |
| getMaxValidY(void) const | vrvis::Texture | |
| getOriginX(void) const | vrvis::Texture | |
| getOriginY(void) const | vrvis::Texture | |
| getSizeX(void) const | vrvis::Texture | |
| getSizeY(void) const | vrvis::Texture | |
| getTexCoords(float &rMinX, float &rMaxX, float &rMinY, float &rMaxY) | vrvis::Texture | |
| getTexData(void) const | vrvis::Texture | |
| getUpperLimit(void) const | vrvis::Texture | |
| rebuildGLTexture(int offsetX=0, int offsetY=0, int width=-1, int height=-1) | vrvis::Texture | |
| setLimits(const double cLowerLimit, const double cUpperLimit) | vrvis::Texture | |
| setTexCoords(const float cMinX, const float cMaxX, const float cMinY, const float cMaxY) | vrvis::Texture | |
| Texture(const int cOriginX, const int cOriginY, const int cWidth, const int cHeight, const int cMaxValidX, const int cMaxValidY, const ColorDataMap &crColorDataMap) | vrvis::Texture | |
| ~Texture(void) | vrvis::Texture | |